DAVID
GONZALEZ

AI AND QUANTITATIVE DATA SCIENTIST

ROBOTICS EDUCATION PROGRAM

Educational Technology

Project Overview

A comprehensive robotics education program designed for primary and middle school students, focusing on fundamental programming concepts, logical thinking, and hands-on robotics experience using Abilix robots and LEGO Mindstorms platforms.

Challenge

Introducing complex technical concepts like programming, logic flow, and sensor integration to young learners with varying levels of technological exposure and learning styles, while maintaining engagement and promoting genuine understanding rather than rote memorization.

Approach

Developed an age-appropriate curriculum that progressed from visual flowcharts to basic programming concepts. Created hands-on exercises where students could immediately see the results of their programming through robot actions. Implemented collaborative problem-solving activities that encouraged peer learning and reinforced logical thinking skills. Used both Abilix robots and LEGO Mindstorms to provide exposure to different robotics platforms and programming environments.

Results & Impact

  • Successfully introduced over 1,000 students to fundamental programming and robotics concepts
  • Created 22 of reusable lesson plans and activities for future robotics education
  • Students reported increased interest in STEM subjects after completing the program

Project Details

Client: University Tecnológico de Monterrey

Timeline: Jan 2022 - Jul 2022

Role: Instructor

Team Size: +30 members

Technologies Used

Abilix Lego Mindstorm Scratch

Gallery

Key Features

  • Age-appropriate curriculum design
  • Integration of competitive challenges to boost engagement
  • Hands-on, project-based learning approach
  • Cross-disciplinary connections to science, math, and engineering concepts
  • Lessons Learned

    Through my time as a robotics instructor, I discovered the profound impact that teaching style has on technical concept acquisition. What might seem intuitive to experienced programmers often requires multiple approaches for young learners. I found that starting with physical demonstrations before moving to flowcharts, and only then to actual programming, created stronger mental models for students. The experience reinforced my belief that technology education isn't just about transferring knowledge but about cultivating curiosity.